

Our aim is to adjust mesh lines as much as possible to the lines of the blueprint, but at the same time we should avoid that the mesh become too dense. We make a box, convert it to editable poly and then begin to adjust it to the blueprint.ĭon’t forget to create a new layer for it to be separate from our blueprints. Since the front part is the most complicated part of any car, let’s start with it. Such approach allows us to draw the body as neat as possible immediately eliminating all irregularities, if they occur. To begin with, we need to draw the car body as a whole and then cut wheel arches and all the details it in. Look sometimes at live photos blueprints give just a general idea of ?car features.

I warn you that blueprints, which are available online, are prepared by people, who sometimes are not closely related to the production.

Then, we create a layer called “blueprints”, put there our blueprints and perform the following operations: The planes should be moves only on the perpendicular to themselves. Now move your planes a little farther away from the prospective place of modeling. Pay your attention that the loops, marked with red, must coincide and make one single line. Next, we split our image into component parts and we place the appropriate planes to each other in order to see at the right side only that part of the texture, which corresponds to the right-side view. I’ve marked the necessary loops with red color, so it would be more convenient for us to put together our blueprints. The check mark near “Preserve UVs” allows to move loops without affecting the texture lying on the plane. Tick off “Preserve UVs” and mark the necessary dividing lines on the plane. To convert the image in an appropriate orthogonal view we need to split up our mesh. Now we open “Material Editor” and set the material with already loaded texture. As our blueprints we will use this picture:įor this we create a “Plane” in your units with parameters 762×1382, because the original image resolution is 762×1382. In this series of lessons I’m going to work with Autodesk 3ds Max, but you can use any 3D computer graphics software, since any of them has approximately the same pipeline. It was the last rear-wheel drive car, which won the WRC. And, as everybody knows, the car managed the task excellently: it won the manufacturers’ world championship in the 1983 season. So then, meet with Lancia Rally 037!īut first a small lyrical digression: Lancia Rally 037 was built purely for the rally championship and it was designed exclusively for the rally group B.

And we will design together not just some Honda or Citroen, but a true Group B World Rally champion. Hello everybody! Today we begin series of lessons dedicated to car modeling.
